Maniac Mansion: The Point & Click Horror Comedy Game

Graphical adventures were the rising star of gaming in the 1980s. A genre defined with interactive storylines driven by exploration and puzzles. Many offered players a text parser to input commands. This could become a vexing experience to get the precise arrangement of words to advance the game. Eventually the point-and-click interface was adapted as a standard for interactive fiction, beginning with an unlikely project published by LucasArts in 1987. Borrowing heavily from B-films and fantasy comics, Ron Gilbert and Gary Winnick created the dark humored gaming experience, Maniac Mansion.

The Game History/Censorship

Gilbert and Winnick met in 1984 while working at LucasArts. Both fans of sci-fi schlock, they became fast friends over a shared love for horror films. After the completion of Koronus Rift, the pair toyed with the idea of a horror comedy game of their own. Originally mapping their ideas as a paper-and-pencil game, they set their plot in a haunted house and added popular horror tropes. The format of King’s Quest I would inspire the vehicle for Gilbert and Winnick’s brain project. An interactive adventure game with a point-and-click interface instead of fumbling with a parser. This was the birth of the SCUMM engine, an acronym for Script Creation Utility for Maniac Mansion. This programming engine featured a verb/object design paradigm and was utilized for many other games. After 2 grueling years of development, Gilbert and Winnick’s Maniac Mansion game debuted at the 1987 Consumer Electronics Show. One of LucasArts’s first self-published games, it was initially released for the Commodore 64 and Apple II. An MS-DOS port followed in 1988, along with ports for Atari ST, Amiga, MAC, and NES in 1990.

“Don’t be a tuna head!”

During Maniac Mansion’s game development for Commodore 64, Lucasfilm had censored profanity in the dialog much to the irritation of Gilbert. Resulting in some ridiculous 80s lingo like “tuna head”. The game would later be pulled from shelves in Toys R Us, just a few months after release. All due to a letter from a single consumer about the word “lust” being printed on the game box. Shortly after being ported to NES, Nintendo of America expressed concern over suggestive content. Aiming for a younger audience, Nintendo requested LucasArts tone down what they deemed inappropriate content. Such as pixelated allusions to nudity and graphic dialog like the word “kill”. The most laughable censoring issue was the phrase “NES SCUMM created by” in the credits sequence. Not realizing it was the name of the development engine, Nintendo took it as a direct insult and requested it be removed. Funny enough the company somehow missed the ability to microwave a live hamster.

Gameplay

The Maniac Mansion game begins 20 years prior with a meteor crash-landing in the backyard of the titular building. Purple and sentient, the meteor enslaves the mind of homeowner, Dr. Fred Edison. On the anniversary of the incident in present time, our brainwashed doctor has kidnapped Sandy Pantz. A local teenage girl that Dr. Fred plans to suck the brains out of for an experiment. Sandy’s boyfriend, Dave Miller, rallies a handful of his friends from school in an attempt to infiltrate the Edison mansion and rescue her. Punks and nerds unite to put a stop to this mad science, encountering the rest of the Edison family along the way. Dr. Fred’s raunchy wife, Nurse Edna and their military obsessed son, Weird Ed. Also inhabiting the house are two sentient tentacles, a kind green tentacle and evil purple one. The Maniac Mansion game is unique in allowing the player to pick three of seven characters for the rescue mission. Each defined by their various skills, which allow for different solutions to many of the game’s puzzles. Syd is a new waver, Michael the school photographer, Jeff the surfer, Razor a punk singer, Wendy an aspiring writer, and Bernard the token geek. Players can only control a single character at a time and switch via the “New Kid” command. Most actions are carried out by selecting verbs on the screen and applying them to an object. If any one of the kids are captured by the Edisons, they are thrown into the dungeon and must be rescued by any character who still has their freedom.

“Oh good! More brain donors!”  

The development team took a lot of inspiration from their favorite horror films to aid in the game’s creation. Winnick referenced the 1969 film, Horror House, describing it as “a ridiculous teen horror movie”, in which teenagers inside a building were killed one by one without any thought of leaving. Gilbert often expressed his fondness of the mad scientist trope, citing horror films of the 80s like The Fly and Reanimator. But the film Creepshow would really set the tone of the game’s premise, specifically the segment “The Lonesome Death of Jordy Verrill”. Starring Stephen King, it follows a farmer who encounters a fuzzy meteor. The rest of the Edison family was shaped after characters from EC Comics and Warren Publishing magazines which specialized in horror and science fiction from the 40s and 50s. Other sources have listed films like The Little Shop of Horrors, Night of The Comet, Friday the 13th and A Nightmare on Elm Street as inspiration for the Maniac Mansion game. The actual house was designed in detail to resemble the main building on Skywalker Ranch where LucasArts was located and George Lucas himself kept his office.

The Legacy Lives On

In 1993, LucasArts released the sequel Day of the Tentacle. Set 5 years after the events of the Maniac Mansion game, the purple tentacle becomes exposed to toxic waste. Driving him insane, he sets on a course for world domination. This prompts the green tentacle to reach out to Bernard from the original game. Bernard and his unique roommates must utilize a time machine to stop the purple tentacle from taking over the world. The game came with a fully playable copy of Maniac Mansion hidden as an Easter egg within the game. In 1990 a Maniac Mansion sitcom was created by Eugene Levy for the Family Channel. Loosely based on the game, Dr. Fred Edison was the only character to crossover as an “eccentric inventor”. The Edison family reside in a mansion in an upscale suburb and their lives revolve around Fred’s creations. All American mad science experiments conducted in a basement laboratory powered by a meteorite. The series lasted 3 seasons with 66 episodes.

LucasArts’ Maniac Mansion game wasn’t initially a commercial success, rather developing a slow and loyal cult following. Calling forth an audience that was deeply entwined with horror fandom to embrace gaming culture. Along the way it accidentally ended up revolutionizing the adventure game genre while solidifying LucasArts as a quality developer. With several different endings, multiple solutions to puzzles, and purposely linked up no-win situations, Maniac Mansion cultivates a high replay factor for gamers and horror fans alike.    

Further Reading

Maniac Mansion Fan Site

Nintendo Censoring of Maniac Mansion

Splatterhouse: History and Inspiration Behind The Classic Arcade Game

Before there was a video game content rating system, the creators of Dig Dug and Galaga were blazing trails with a different kind of game, dripping with graphic content. In the late 80’s, Namco unleashed the gore-fest known as Splatterhouse into arcades and home ports. Setting the cornerstone for the future of horror gaming and on-screen violence.

“May be inappropriate for young children…and cowards.”

While horror games had been churned out for years on home computers and consoles, scarier aspects were left to the player’s imagination. The depictions of violence and gore in gaming had a very limited scope. That is until the Japanese game developer, Namco, decided to push arcade boundaries as well as break their own mold. Namco was best known, at the time, for the creation of cute and cartoony games like Pac-Man and Mappy. In November of 1988, under the direction of Shigeru Yokoyama, the Splatterhouse arcade game was released. Influenced by popular Western slasher cinema and parental outrage, Namco was counting on shock factor to bring players to the joystick. Unlike other side-scrolling brawler games, Splatterhouse was hyper-focused on detailed gore and graphic violence. Purposely drawing attention to the gruesome content resulted in the arcade cabinet’s immediate success in Japan and Europe. A slower cult following developed in the United states as Splatterhouse wasn’t widely distributed to Western arcades. Lore surrounding the game claim’s its content stirred controversy resulting in a ban while others believe it was a copyright infringement. Home ports that followed for TurboGrafx-16 and MegaDrive would bring a censored version to wider audiences with toned down splatter and character changes.

Gameplay

The original Splatterhouse arcade game didn’t offer much of a backstory. Only presenting the player with an opening sequence of two figures seeking shelter from a rainstorm in a dark mansion. It would be 1990’s home port that would expand on the game’s plot. In the instruction manual, the figures running through the woods are identified as Rick and Jennifer. College sweethearts and parapsychology students that have traveled to West Mansion for a research project. The West Mansion is locally known as “Splatterhouse”, rumored to contain mutated abominations created in a lab by the homeowner, Dr. Henry West. As they enter the mansion and the door slams behind them, Jennifer screams bloody murder and a game over screen appears. But death is only the beginning. Rick awakens from his own unknown demise in a dungeon, resurrected by the “Terror Mask”. An ancient artifact containing a spirit that grants super-human strength to whomever puts it on. Attaching itself to Rick, he is transformed into a rampaging monster out to save Jennifer and take revenge on West Mansion.

A 2-page advertisement for the Turbo-Grafx 16 port was released as a mini comic of Splatterhouse’s origins. Featuring Rick and Jennifer entering the West Mansion, being attacked, and the Terror Mask fusing with our anti-hero.

A Real Video Game Nasty

For any fan of contemporary slasher figures and horror cinema, the main appeal of the Splatterhouse arcade game is guessing who’s who. A game within a game of spotting all the references in weapons, enemies, and backgrounds. Most are quick to point out the resemblance of Rick’s mask to Jason Voorhees in the Friday the 13th franchise. Beyond the beloved horror icons of the 80s, the concept of a haunted mask hadn’t yet found its true voice. One of the first horror film entries is the 1965 Japanese supernatural drama, Onibaba. A lost samurai passes on the curse of a jealous demoness with the use of a Hannya mask. Almost 2 decades later we would be reintroduced to mask horror with a disconnected sequel to John Carpenter’s best-known movie. Halloween III: Season of The Witch’s plot was a collision between tech and the occult at the Silver Shamrock mask factory. Italy would step up to the under used trope in 1985 with Lamberto Bava’s Dèmoni. Giving audiences a plague of demonic possession when an ancient mask is tied in with a horror movie promotion.

The second most notable horror reference in the franchise is our villain, Dr. Henry West. Highly regarded in the parapsychology community as a brilliant man, his secretive experiments within his mansion have unleashed Lovecraftian horrors on the world. A direct homage to H.P. ‘s 1922 novelette Herbert West-Reanimator and the 1985 horror comedy film that followed. But it is Lovecraft’s obsession with old dark houses that gives the Splatterhouse arcade game its namesake. Short stories such as From Beyond, The Dreams in the Witch-House, and The Shunned House all offer a residence where either mad science or occult ritual take place. Creating massive rifts of trauma that transform the very structure into a living abomination itself. Splatterhouse’s West Mansion is not only filled with hideous monstrosities but actually births them into reality.

Several other horror films of the 80s are remarked on lending inspiration to the bad guys that come for Rick. Deadly Spawn slugs and Poltergeist mirror reflections are mixed in with xenomorph chest bursting and Cronenbergian fetus mutants. The chainsaw-armed boss called “Biggyman” could have borrowed again from Jason on Friday the 13th II, with a burlap bag over his head. Or it might have been a reference to the Phantom in The Town That Dreaded Sundown.

The majority of the Splatterhouse arcade game’s tributes fall under 1987’s Evil Dead II. The final act of Stage II is an entire room and its contents shuddering at the presence of Rick. Attacked by flying furniture and squaring off with a hung portrait flapping about. Stage V gives you pools of sentient severed hands crawling about and a few giving the finger. But it is the moment when Rick encounters Jennifer laid out on a sofa, that leads me to emphasize Evil Dead II. She awakens to transform into a hideous monstrosity that reminds me of Ted Raimi as a Deadite Granny. Rick has no choice but to kill his own girlfriend, in an anguished moment once shared with Ash as he chainsawed Linda.  

“It begins again…!”

The success of the Splatterhouse arcade game in Japan was followed in 1989 with the first and lesser-known sequel of the franchise. Splatterhouse: Wanpaku Graffiti was a Japanese exclusive for the Famicom system. More of a cutesy parody of the original, the graphic violence was removed and it was marketed to a younger audience. Wanpaku Graffiti deviated from the original storyline and featured even more horror pop-culture references that made the game downright silly, at times. Fans continue to debate whether or not it was intended to be a prequel to the original game. In 1992, Namco released Splatterhouse 2 for Sega Genesis. The game’s plot would pick up 3 months after the events of the Splatterhouse arcade game. Rick plagued with nightmares and tempted by the spirit of the Terror Mask to return to West Mansion and revive Jennifer’s soul. 1993 followed with Splatterhouse 3 on Sega, with the disruption of happily ever after. Rick and Jennifer are now married with a child as Dr. West’s horrors once again invade their lives. 2010’s Splatterhouse is a retelling of the original story for X360 and PS3. Updating the 16-bit world to a modern-day bloodbath that is packed with horror reference easter eggs. Following in the arcade cabinet’s footsteps of valuing blood n’ guts over gameplay, the reboot is incredibly entertaining for a gore-hound. In fact, the entire franchise is highly recommended to fans of retro horror gaming, if for nothing else than the nods to hack n’ slash cinema throughout each installment.  

A Putrid Pioneer of Horror Gaming

It may not have been the first horror game, but the Splatterhouse arcade game reshaped the genre. Giving the player the opportunity to be a Jason Voorhees knock-off that punches bats and chops levitating heads with a medieval axe. Namco reached new audiences with gruesomely detailed carnage and solid Eldritch elements; a formula still prevalent in modern horror games. Without Splatterhouse we may have never gotten Friday the 13th: The Game for PS4 and Xbox One.

“If coin-ops could give out smells, this one would reek of an abattoir.”

In a 1989 Splatterhouse review in Computers and Video Games magazine

Further Reading

Splatterhouse fan-site “The West Mansion” 

Splatterhouse arcade emulator (in browser)

Zombies Ate My Neighbors: 90’s Kid Horror at Its Finest

In early 1994, I was tired of renting the same old Super Nintendo games for the weekend. Unable to afford the popular titles at $50-60 each, I picked through a “sale” crate at Toys-R-Us. This was my introduction to the comedy horror game known as Zombies Ate My Neighbors. A sleeper success video game that paid homage to horror movies. Released before the Entertainment Software Rating Board existed, it stirred a bit of controversy and amassed a tight community of fans over the last 25 years. Resurrected on modern platforms in June of 2021, Zombies Ate My Neighbors remains a staple of up-all-night games to play over summer break.

It Came From LucasArts

George Lucas founded a video game development group in 1982, to run alongside his film company. In a 1990 reorganization, the division was rebranded as LucasArts. Becoming known for its point and click adventure games like the Monkey Island series and Sam & Max Hit The Road. In 1993 LucasArts developed a run and gun game with all the wholesome charm of an 80’s adventure and a tribute to scary movies. Zombies Ate My Neighbors was published by Konami for the Super NES with a Sega Genesis port following halfway through development. A relatively simple game to play, with 55 levels it was nearly impossible to master. While not initially a hit upon release, the game quickly gained a cult following for its dedication to drive-in B-films, a catchy soundtrack, and tongue in cheek humor.  

Gameplay

One or two player game selection is between two Everytown USA teenagers, Zeke and Julie. Their sleepy suburbia descends into chaos as lab-experiments of the deranged Dr. Tongue invade the neighborhood. It’s up to our plucky protagonists to save terrorized residents from the abominations of mad science.

“There are monsters, werewolves, slimy blobs, and a bushel of other hideous creatures out to capture innocent people. They’re attacking your neighbors, your neighbors’ kids, their dog, and any other human they can find. It is up to you to use any means possible to save the victims before the bad guys get them.”

Zombies Ate My Neighbors Game Manual

Initially armed with only a squirt gun, the player scavenges abandoned houses and empty malls for anything that can be used as a weapon. Ordinary household items like soda cans, kitchen plates, and weed whackers. Rarer objects like magic potions, inflatable clown punching bags, and holy relics will also aid the player to wage battle against the undead. The number of foes and bosses in Zombies Ate My Neighbors will not disappoint lovers of horror and sci-fi movies. While the namesake zombies are relatively simple to kill, their speed and larger numbers make them a danger to the player and victims you’re trying to rescue. The classic Universal monsters require more hits from specific weapons to take down. Werewolves, mummies, vampires, and Gill-men from that lagoon are just the beginning. The “Attack of The 50ft” genre of B-films are referenced with giant ants, spiders, and a titanic sized toddler boss, flattening everything in its path. Zombie Ate My Neighbors doesn’t shy away from deep space double features with a rendition of the blob, mushroom men, plant-like pod people. Even the design for the cheerleader-hungry Martians resembles the Mars Attacks Topps trading cards of 1962. Contemporary horror cinema is also referenced with Leatherface/Jason Voorhees looking “chainsaw maniacs” and anxiety inducing “snakeoids” straight out of Tremors. Xennial gamers will appreciate “Tommy The Evil Doll” having grown up with the first 3 entries of the Child’s Play franchise and the My Buddy doll. Wandering through a toy factory maze, the player is pursued by relentless dolls chopping at your feet with cleavers. Just when you think you’ve defeated a wave, their flaming plastic carcasses continue to chase you down.

With a staggering 55 levels, bonus stages, and a password system, few kids of the mid-90s made it through Zombies Ate My Neighbors. The few persistent players that did complete the game would discover a special credits level called “Monsters Among Us“. The player is transported to LucasArts headquarters to ransack and rescue while interacting with the game’s development team. Even George Lucas makes a cameo to greet and instruct you to get back to work.

Just When You Thought It Was Safe

Though Zombies Ate My Neighbors was originally created for SNES, the last-minute Sega conversion suffered. Lacking elements of what made the game so great with a smaller screen, duller graphics, and a toned-down soundtrack. Controls were extra frustrating to rotate through on Sega’s three buttons versus SNES’s four. However, Nintendo would staunchly reject any depictions of blood and censored the SNES version with a purple slime while Sega stayed bloody. The controversy continued in Europe and Australia with the game’s title being changed to just Zombies. The chainsaw maniacs would also be changed to axe-wielding lumberjacks and all appearances of blood were now a green ooze.

Ghoul Patrol

In 1994, JVC Musical Industries licensed the Zombies Ate My Neighbors gameplay engine for a similarly styled game. LucasArts outsourced most of the development work to Motion Pixel before deciding to publish it as a sequel called Ghoul Patrol for SNES. Zeke and Julie return as protagonists in the game. Checking out the latest morbid museum exhibit, they accidentally unleash demons and spirits from an ancient book. Ghoul Patrol only has five levels but the monsters require more hits to be defeated. The game also updates Zeke and Julie’s scavenged arsenal with crossbows, plasma and laser guns. While it doesn’t quite capture the humor of the first game, Ghoul Patrol is a worthy follow-up. Both games were released by Disney Interactive in summer of 2021 for Steam, Switch, PS4, and Xbox One.

Coming to Theaters?

John Darko, known for his work on the Insidious franchise, was announced to have written a script for a Zombies Ate My Neighbors movie in 2011. Describing it as “John Hughes meets Judd Apatow meets George A. Romero”. Set during a graduation block party, Darko regards the project as a coming-of-age Zom-Com. Giving subtle hints as a modern tribute to 80s classics such as The Monster Squad and Night of The Comet. As of 2013, Daily Dead reported that Darko’s project was alive and well. Though John Darko has reportedly been working on a television series called Nowheresville. The premise of which sounds similar to the narrative of Zombies Ate My Neighbors.

Won’t You Be My Neighbor?

While it feels like the franchise never got the recognition it deserved, the ZAMN fan community is as dedicated as ever. With an impressive amount of fan art, cosplay, game mods, and short film tributes, you’ll feel right at home with the cult following. Whether or not you conquer all 55 levels of Zombies Ate My Neighbors, just remember at your next block party that no neighbor gets left behind.

Further Reading

SNES Game Guide  

Game Cheats

Zombies Ate My Neighbors Doom II Total Conversion Mod by Dude27th